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Charisma is one of the six character abilities. It influences interactions with NPC's and it determines the prices of items in stores. The party member who leads the party determines the charisma of the party and thus all NPC reactions. It's an important character ability for bards, druids and paladins.

Scores table Icewind DaleEdit

Ability Score Reaction adj Shop Prices
3 -8 Neutral
4 -7 Neutral
5 -6 Neutral
6 -5 Neutral
7 -4 Neutral
8 -2 Neutral
9 -1 Neutral
10 - 12 0 Neutral
13 +1 Neutral
14 +2 Neutral
15 +3 Neutral
16 +4 -5%
17 +4 -10%
18 +5 -15%
19 +8 -20%
20 +9 -25%
21 +10 -25%
22 +11 -25%
23 +12 -25%
24 +13 -25%
25 +14

Reaction adjustment: How an NPC reacts. The computer generates a random number between 8 and 12, then adds or subtracts bonuses or penalties from the character's Reputation and Charisma. Negative reactions may mean a quest isn't offered, a NPC turns hostile and positive reactions may lead to a better quest reward and better buying prices in a shop, for example.

High charisma (16 or above) also reduces shop prices, up to a maximum of a 25% discount at 20 charisma.


Score table Icewind Dale IIEdit

Permanent charisma boostsEdit

Charisma boosting itemsEdit

Charisma lowering itemsEdit


Temporary charisma boosting spellsEdit

  • Friends - scroll or cast, raises Charisma by 2d4

External linksEdit

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