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Dexterity is one of the six character abilities. It influences the chance for missile weapon to hit a target, armor class, and the thieving abilities. It's very important for every character to have a high dexterity, but for thieves and bards especially, as dexterity gives a bonus to Thieving Abilities and for Rangers if a high scores for hide in shadows is preferred. They have a higher minimal requirement for dexterity when creating a character.

Scores table Icewind DaleEdit

Ability score Missile attack
adjustment
Armor class
adjustment
Pick pockets Open locks Find / remove
traps
Hide in Shadow
3 -3 +4 Impossible scores for thieves, bards, and rangers.
4 -2 +3
5 -1 +2
6 0 +1
7 0 0
8 0 0
9 0 0 -15% -10% -10% -20%
10 0 0 -10% -5% -10% -15%
11 0 0 -5% -5% -10
12 0 0 -5%
13-14 0 0
15 0 -1
16 +1 -2 +5%
17 +1 -3 +5% +10% +5%
18 +2 -4 +10% +15% +5% +10%
19 +3 -4 +15% +20% +10% +15%
20 +3 -4 +20% +25% +15% +18%
21 +4 -5 +25% +30% +20% +20%
22 +4 -5 +30% +35% +25% +23%
23 +5 -5 +35% +40% +30% +25%
24 +6 -6 +40% +45% +35% +30%
25 +7 -6 +45% +50% +40% +35%

Scores table Icewind Dale IIEdit

Coming soon.

Permanent dexterity boosts and penaltiesEdit

Potion of Strength Transference (Found in the Severed Hand):

Statistics:

Dexterity:+1 Strength: -1 Duration: Permanent

Not usable by: Wizard Slayer

Dexterity boosting itemsEdit

Dexterity altering spellsEdit

SourcesEdit

  • Icewind Dale manual
  • Icewind Dale II manual

External linksEdit

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