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  • I saw you today after a long time, when you were dropping by at the Beamdog Forums some time ago. How are you? My college has started, so I'm getting much less time online, though I'll be coming to the wiki on weekends (and also if I get some more time on other days) to add things up. I'll be creating the remaining articles on the arcane spells first, before moving on to something else (probably the items).

    Which wiki are you currently working on? Will we be seeing you back here soon?  ;)

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    • That one stems from the other wiki I recently linked to for being a bit active. (More documenting my own game's progress.) An active contributor on Mass Effect wiki with whom I had some interesting discussions, and who chose, for privacy reasons, to contact me on BGW rather than at the source. I just replied.

      And before, I indeed blocked that other one. Justifiable? What do you think?

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    • CompleCCity wrote: That one stems from the other wiki I recently linked to for being a bit active. (More documenting my own game's progress.) An active contributor on Mass Effect wiki with whom I had some interesting discussions, and who chose, for privacy reasons, to contact me on BGW rather than at the source. I just replied.

      Oh, I see. That's understandable.

      CompleCCity wrote:

      And before, I indeed blocked that other one. Justifiable? What do you think?

      They are deviants. Let them rot in spellhold.

      — A certain mage

      Just a joke, ;) but I think it's right to block such hostile folks.

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    • A FANDOM user
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  • … can be found here. :)

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    • A FANDOM user
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  • It might happen the next few days that I'm becoming offline, without any or only very rare access to the internet. Can't tell exactly, however. Just telling you.

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    • A FANDOM user
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  • I shouldn't have started playing a new (for me) game – really time and attention consuming, hehe …

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    • Don't worry! Enjoy yourself!  ;)

      All work and no play makes Jack a dull boy.

      — Proverb

      By the way, how does the Enhanced Edition feel compared to the vanilla? Enjoying it? What do you think of the changes?

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    • Oh, I'm quite able of turning a game into work – with my fetish for tables, overviews and perfection. ;)

      The EE … I like some of the new AI scripts, but only some:

      • Thief controlled is nice to have 'em always look for traps or try to hide;
      • Bard controlled makes them always sing, without having to activate it manually;
      • Cleric controlled is nice when encountering undead, though I haven't found out yet what the activation distance is.

      But in general I think I'll turn AI off – the "reevaluating nearest enemy and next action" works way too fast: if I tell someone to cast a spell and a moment later have to notice that they are simply attacking an enemy – that's not the way to enjoy combat. (Btw., I never let AI decide which spells to cast.)

      Visually … okay, nice to play on the big screen, but zooming is completely useless, with the low graphics.

      Else? Can't tell, yet. Perhaps I do have to play both editions simultaneously to be able to make a real comparison. And you? Happy with Deadfire and NWN?

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    • Well, Deadfire is great, but it has still got some major game-breaking bugs (an area vital to the main quest does not load at all, and this issue is faced by a lot of people), and I am not able to progress any further in the game until they are fixed. Hope that happens soon.

      I still haven't gone much into NWN:EE either (especially since all my previous saves got accidentally deleted after I moved to my new laptop). I'll play it soon. I actually never completed any of the campaigns (whether official or others) previously, so I'll try to do that now.  :)

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    • Though admin (together with Ineth, btw.) on the official PoE wiki, I have to admit that I'm not through with part 1, the beta for 2 didn't run on my PC (I couldn't quit the game without a reset), and I've not started Deadfire by now once. Hmph. Well, anyway.

      As for NWN: back then the graphics were somehow impressing, regardless of blocky bodies and faces. Nowadays it looks simply old. And additonally lacks the charm of a 3D isometric game. I don't want to make the (original) game bad for you, but BG e.g. has much more depth. As the enhanced editions, and probably as IWD itself, the replay value might come from the many possible classes that one could try. But storywise? Not so …
      I don't know what Beamdog have done to the AI, but – again – back then there was a really essential little script mod called "Battle and Henchman AI". Though I can't tell if it's still necessary or even available with the EE.
      Tell me, how have you done this – deleting your saves? ;) Well, a new start often is a good thing! 'til then!

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    • A FANDOM user
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  • I've added 6 portrait files to the wiki, which seem to be added later to the game (compared to the portraits which you have earlier uploaded). These are as follows:

    Human Male Portrait 2MHUM1 L
    Human Female Portrait 2FHUM4 L
    Female Barbarian Portrait 2FBAR1 L
    Half-Orc Male Portrait 2MORC1 L
    Male Barbarian Portrait 2MBAR1 L
    Half-Orc Female Portrait 2FORC1 L

    However, I could not find any information in the game files regarding the name(s) of their artist(s). Can you help me out?

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    • CompleCCity wrote:
      If your trust in me is this big, I would feel honored to become your companion in this. :)

      I'm glad to have you with me.  :)

      CompleCCity wrote:
      I only ask you to not specifically announce it publicly on the main page (news section) or in the Beamdog forums. If you had thought of it …

      No, no, not at all. I won't do anything like that. I only make announcements about our work progress, whether on the main page or at the forums. (And moreover, I've stopped posting frequent wiki-related updates in the latter one, and instead will do so once a month or something like that.) So don't worry at all, just have fun with renaming/ moving/ deleting things.  ;)

      CompleCCity wrote:
      By the way, did you ever notice the large imbalance between the numbers of female vs. male portraits? 23 : 36 here and 32 : 51 on IWD2. :( And this, while I really prefer female characters over male ones …

      Hmm... never noticed it that well. I usually have an equal number of characters of both genders, in case I'm playing with a party. And if I'm doing a solo (which I mostly do in IWD:EE), I generally choose this guy's portrait:

      Elf Male Mage Portrait EMW G
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    • And here I am! :) Thanks! Now I can patrol my recent edits myself – what a nonsense. ;)

      So, some more responsibility. Perhaps I should now regard your priorities on a higher level. If there's something to talk about, talk! :)

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    • A FANDOM user
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  • Oh my God, you're faster than a bot!

    Thanks for fixing those templates on Spell pages.

    And sorry if I've appeared to be rude. I didn't intend my message that way.

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  • Hello CCC!

    I noticed that you're doing a walkthrough article, so I wanted to tell you, if you wish, you can write it as a blog post . That will grant you exclusive editing rights over your walkthrough article, and I guess you'd like to have it, considering it is your walkthrough. 😉 [That is, nobody else will be able to edit that article except an admin.]

    And, by the way, I edited the Infobox NPC page, to include the Total Ability Scores underneath the other scores. I think you'll like it!  :)

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    • CompleCCity wrote:

      E.g., would one of the first quests in Easthaven, the one with the mermaid, still reward a bard if he is kitted?

      As far as I know, kits don't change quest rewards associated with the base class. (Except maybe in the case of Blackguard and Paladin.)

      CompleCCity wrote:

      Okay, could you at least give me some hints for what I would have to implement from the new EE content to benefit from these consequences you mentioned? I don't think it spoils too much if you tell me I should e.g. build a barbarian or shadowdancer or have a half-orc in my party …

      You can implement anything you like. Every class has some added advantages, and not to forget, disadvantages. The consequences are not such that they will make the game un-playable even if you're building a pure vanilla party. Adding EE kits just makes it play a bit differently. Just the flavour, you know. (You like chocolate?)

      I thought you'd be up for a little experimentation, but if you really want some hints on party building, here it is.

      Hints:

      Can you resist the temptation to open it? ;)

      If I was doing a playthrough (but remember it is just my preference, it need not be yours), I'd make a party roughly like this: (Though I mostly enjoy playing solo rather than a full party.)

      1. Human Undead Hunter (+3 against Undead, immune to Hold. May take Blackguard if you like Poison Weapon and don't fancy Pale Justice.)


      2. Half-Elf Ranger/Cleric (No compromises, solid in everything. Remember to change 'Cleric Ranger Spells' in BALDUR.ini file from '0' to '1', if you wish to retain all the Druid spells.)


      3. Dwarf (of course) Dwarven Defender (Do you know you can get 100+ Physical Damage Resistance?)


      4. Half-Elf/ Elf Fighter/Mage (More powerful than a bard at higher levels.)


      5. Half-Orc Fighter/Thief or Shadowdancer (19 STR backstabs, also shadowdancer can take out trash mobs without breaking a sweat.)


      6. Half-Elf/ Human (not Elf) Dragon Disciple (Who needs scrolls to learn magic? Remember to select your spells carefully.)

      That's all about it. If you need further assistance, the best place to visit would be the Beamdog Forums . There are many people there who can help you a lot better than I can, since I've completed the game only once myself, and that too, soloing a Dragon Disciple. (There are times when one is more powerful than many. ;) )

      Good luck!

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    • I didn't want to resist. ;)

      Okay, so we're talking about race-class preferences now …

      I usually always have the full party in any game – if it's four people in Dragon Age, eight (IIRC) in Temple of Elemental Evil, or six here and in Baldur's Gate. That's not a thing about difficulty or challenge, I just use the option. I don't know if I one day will do a solo – probably not.

      When creating a whole party on my own, I prefer female characters over male, but usually have a balanced number of both. One of the main reasons for that preference is that I simply like the female animations/sprites better, it has less to do with roleplay. And the animations also play an important role in race decisions. The shorty ones are … well, not my style. Elves are usually best, even in the original Shadows of Amn – best height-weight balance.

      I prefer single classes over multis or duals – because only they can reach the top level abilities to full extent. Playing around with "kits", or better: prestige classes, is something I have sometimes tried in Neverwinter Nights. I don't know if I could like a Dragon Disciple. I usually build a mage, rather than a sorcerer – for their unrestricted spell learning, able to cast anything!

      I rarely play evil parties, so Blackguard isn't a preferred class.

      So, thanks for your insights, but that list's nothing for me. You have seen my usual party composition on my walkthrough sandbox before: PAL, FIG, THI, CLE, MAG, RAN. Only humans and elves, one half-elf. So going the way I've noted further above is a huge experiment for me right now: implementing shorties, going with two priests and only one warrior. And even a specialist mage, who is not able to cast everything. And a bard at the front? In 2e? My, I will see where that ends …

      Anyway, thanks! Things aren't decided, yet, and I'm sure we remain in contact.

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    • A FANDOM user
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  • Hi, I'm an admin for the Icewind Dale Wiki community. Welcome and thank you for your edit to Light Crossbow!

    If you need help getting started, check out our help pages or contact me or another admin here. For general help, you could also stop by Community Central to explore the forums and blogs.

    Enjoy your time at Icewind Dale Wiki!

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    • Hi, Rik, yeah, thanks! 😉

      Do you even know when you're leaving such a message?

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    • Ha, ha! I did nothing at all! That message was sent by the system. I don't even know how it works! Didn't get time to set those things up, since I was too busy editing the templates, adding spells, and giving the main page a polish. ;) Anyways, WELCOME TO THE ICEWIND DALE WIKI!  :D

      I'm glad to see you here. As of now, I have just finished adding level 1 and 2 arcane spells. Created a page on Goblin and added a cool animation there.

      Also, I've created the IWD2 Wiki , but I cannot figure out how to set up the basic things like exporting common Templates and creating Achievement badges in the IWD2 wiki. Kind of stuck there...

      If you need any help, or have any questions, doubts or suggestions, feel free leave a message on my wall. Have a great time here! :D

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    • Okay, I edited the Welcome Message. It should show up when someone else joins us now.

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    • All I know about that message is, as was shown in the Recent Wiki Activity, that it was sent by the usual FANDOM Bot, but obviously the code has some placeholders, to fill in an actual admin, their avatar and more – and make it look more personally.

      This is – for now – no wiki with much activity, and new editors will most likely be noticed by you anyway – if you keep an eye on the Recent changes. As long as it is this way, why not disabling the welcome bot and place a really personal message by yourself? Just an idea …

      Sorry, can't help you with importing. The wikis where I am more experienced with such things allow import only for admins, and they aren't hosted on Wikia and work a little different – so I can't take a look into this. But usually the Special Pages are a good point to start with such background activities.

      Doesn't offer Community Central some help with all this?

      Okay, don't expect much activity here from me, but I will add the wiki to my (numerous) browser starting pages and see what's new. Also I will try to think of the IWD link template on each BG article I'll edit in the future. And then I certainly have to test that it's working – just as I did with the light crossbow.

      'til then, cCC

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    • A FANDOM user
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