Strength is one of the six character abilities. It's a very important character ability for fighters, paladins, rangers and barbarians. It determines how often a character hits with his weapons in combat, how much damage is delivered, how much a character can carry and a chance to open doors or chest without lockpicking. It also affects which items a character may use which are in range of the chosen class.
Scores table (Icewind Dale)Edit
|Ability score||To Hit adjustment||Damage adjustment||Weight Allowance||Bashing|
Bashing works exactly the same as a Thief's Open Locks ability, allowing a strong character to open a locked door or chest by attacking it with a weapon, but does not grant experience for a successful lock bash, and cannot go above 80 points. Like Pick Lock, Bashing works on a threshold system - if you're within 5 points of the target lock's difficulty you have a 50% chance of bashing it successfully, while if you're equal to or greater than the lock's difficulty, it's guaranteed.
|Type weapon||Strength required||Type armor||Strength required|
|Battle axe||10||Small Shield||4|
|Composite longbow||18||Large Shield||15|
|Dagger and throwing daggers||3||Leather Armor||4|
|Dart||-||Studded Leather Armor||6|
|Halberd||13||Elven Chainmail Armor||5|
|Heavy crossbow||12||Splint Mail||8|
|Light crossbow||8||Full Plate Mail||15|
|Long bow||6||Plate Mail Armor||12|
There are always a few items in their class which have a different strength requirement.