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Wand of Magic Missile
Consumables
Item value At max. charges, 5000 GP
Weight 1 lbs.
Identify 60
Item code WAND03
Combat
Range 100 ft.
Damage 1d4 +1
Damage type Magical
Minimum requirements
Intelligence 9
Other information
Appears in Icewind Dale and Icewind Dale II
Only usable by All classes can use this item
Area 1 creature
Special Can be used to conjure only one magical projectile, like the magic missile spell. Has 100 charges at maximum charge.
Item Icon
Wands of Magic Missile are used to the same effect as the spell in the wizard spellbook, it sends only one magic projectile to the target and inflicting 2-5 points of damage evey time it's used. It requires that the user must have an Intelligence of at least 9 points. This item appears in Icewind Dale and Icewind Dale II.

Where to acquireEdit

In-game descriptionEdit

When activated, the wand will eject a missile of magical energy that darts forth and unerringly strike its target. This includes enemy creatures in a melee. The target creature must be seen or otherwise detected to be hit, however, so near-total concealment, such as that offered by arrow slits, can render the spell ineffective. Against a creature, the missile will inflict 1d4+1 points of damage.

External linksEdit

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